Tuesday, January 31, 2017

Retro "Need for Speed" pleasant pastime decades later



Retro racing games can be a harmless pastime
February 2017
            You can learn a lot from retro, cheap, and forgotten racing games. For me, I have learned they have cars, toys, and a fun time burning off some steam from an otherwise long month in the life of this blogger.
            I traded the cute but glitzy Need for Speed: Underground 2 for one of its predecessors, Need for Speed: High Stakes. The fourth road racing game from EA, my copy has the green “Greatest Hits” signification on the side; denoting one million or more sales.
            I found myself thinking of the game for months beforehand, even requesting it at my local retro game store.
            Since I have loaded into my PlayStation 2, I have found myself falling in love with those sports cars from the 1990s, which reads like a modern cast of “The Cannonball Run”: Porsche 911 Turbo, Lamborghini Diablo SV, McLaren F1 GTR, Ferrari F50, . . . the list goes on for a total of eighteen. That may be less than some other games, but it’s enough to get your gears going.
                                                           Pic credit: Wikimedia commons
            Starting the game up in test drive mode, the cars accurately reflect real-life features. Neither Diablo nor the F50 have traction, braking, or stability systems to keep them on the road (the other cars have such systems). The F50 zings and misbehaves a lot an old PS1 game; oversteering at will as if to anger the player.
            After watching some videos of the previous (but not immediate predecessor) Need for Speed II, I can say that this iteration portrayed itself as a fine balance of simulation and classic arcade game. The cars of the late 90s are all here, and while some of them handle pretty much identically, some of them oversteer strongly. The engines snarl, whine, growl, shriek, bark, and dance to redline; cars roll and crash in spectacular wrecks, other traffic cars honk at you, and the player can even see the driver's avatar move the steering wheel turn in accord with the player’s steering input. It’s these small details that make up a crescendo of a driving experience.
            At the end, I’m energized to go about the next day. Sliding this game into the disc tray and playing it is very much participating in a retro digitization of seeing people do the very things that young men dream of doing with beautiful sports cars. Those things are speed and dance through corners. 
            Thanks for the retro ride, High Stakes. It was nice meeting you again.

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